VR Interaction Prototypes
Physical interaction prototypes in VR, some using Oculus Quest hand tracking.
Future In-Vehicle Experiences
At Mercedes-Benz R&D I led a multi-disciplinary team in exploring new user experiences inside vehicles using novel sensing and display technologies...
Mercedes-Benz Intelligent Interior
Led UX design and prototyping for the MBUX Interior Assistant, a set of intelligent interior experiences with hand tracking enabled by a depth camera...
Mercedes-Benz F015 Research Car
I designed and developed dashboard interactions using gaze tracking and hand tracking and presented them at various public events...
Hand Tracking Research @ Intel RealSense
A peek into our research process of exploring and defining gestural interaction at Intel RealSense...
Multi-user, Multi-modal UI Framework
I developed a UI framework that enables distributed, simultaneous multi-user wall-display interaction using a variety of heterogeneous input devices, custom UI and widgets...
My foray into the space of algorithmic trading. Along the way I developed a custom parallel-processing backtesting platform that allows me to visualize and analyze large amounts of financial data simultaneously.
Collaborative Work on Wall Displays
My research on how co-located collaboration changes in large, high-res display environments that allow simultaneous interaction...
Dragon Voice Assistant
Dragon Assistant is a voice assistant for Windows PCs developed in collaboration between the Intel RealSense group and Nuance...
Vehicle Interaction Prototypes
Concepts and prototypes of some spatial interactions for vehicle interiors that could make the interaction more physical, less abstract and therefore easier to learn and use...
How do people really react to YouTube videos? Which parts of videos are most interesting? I built a prototype using camera-based emotion recognition...
Natural Language Contextual Search
What if you could simply describe what you want to recall, in natural language? I partnered with a software group at Intel to make it happen...
4K FTIR Multi-touch LCD Prototype
A first attempt to build an FTIR-based multi-touch table out of an LCD display (this was back in 2008!). At the time, tables were usually rear-projected.
Lambdatable - 24Mpixel Tabletop System
The LambdaTable was the highest-resolution tabletop display system in the world at the time (2009), that allowed multi-user interaction with 2D and 3D high-resolution data.
Hacking the Wiimote for more Accuracy
With some wide-angle LEDs and simple algorithms I roughly doubled the resolution and decreased jitter of the Wiimote while allowing for wider operating angles...
Training Sim for a SWAT Team
7 projectors, 7 IR cameras, several machines, real rifles with IR lasers, a bunch of trigger-happy SWAT team dudes and some software to make them run around :-).
VR Game in the CAVE
A primitive FPS game with a custom gun-controller in order to make the experience feel as real as possible.
Random Interaction Experiments
Random playful experiments with code, hardware and sensing